                   ____                       _        __ _   
                  |  _ \ __ ___   _____ _ __ | | ___  / _| |_ 
                  | |_) / _` \ \ / / _ \ '_ \| |/ _ \| |_| __|
                  |  _ < (_| |\ V /  __/ | | | | (_) |  _| |_ 
                  |_| \_\__,_| \_/ \___|_| |_|_|\___/|_|  \__|
                                                              
            ____                                                    
           |  _ \ _ __ ___  __ _ _ __ ___  ___  ___ __ _ _ __   ___ 
           | | | | '__/ _ \/ _` | '_ ` _ \/ __|/ __/ _` | '_ \ / _ \
           | |_| | | |  __/ (_| | | | | | \__ \ (_| (_| | |_) |  __/
           |____/|_|  \___|\__,_|_| |_| |_|___/\___\__,_| .__/ \___| 1.07
                                                        |_|         

Ravenloft:Dreamscape is our way of melding the worlds of i6 and i10 together in a new way. While some of the characters and areas may be familiar to those experienced players, a large partof the module has been planned from the ground up. We love the setting, and are excited to bring a new single player adventure to you.

Prepare to enter into a world of hopelessness and deceit - one where not everything is as it seems. There are many hidden goodies for the adventurous traveler - but beware, we recommend a player level between 10 and 12.


A number of points to consider before setting off on your quest...
1) We have provided an introductory staging area which will give underleveled characters the proper XP to move on.
2) Keep in mind that there are different endings (3), depending on decisions made in the mod and character alignment.
3) There are many places where the player has the ability to forge certain aspects of their own future. Beware of these conversations and experiences. Without a close attention to detail, you may find yourself biting off more than you can chew!
4) If you're stuck, check the journal or talk to your companions!

Once again, we appreciate your support and remember that people such as yourself are who make the modding community fun. Remember that feedback is very much appreciated.

Good luck, and have fun!

-The Black Rain Team, 2009
nwn2@blackrainsoftware.com


Requirements:
Neverwinter Nights 2
Neverwiner Nights 2 Expansion: Mask of the Betrayer
400 MB free hard drive space


Installation Instructions:
1) Copy the BlackRain_RL2.hak into your My Documents/Neverwinter Nights 2/hak folder (if this folder does not exist, please create it)
2)Copy the mod file into My Documents/Neverwinter Nights 2/modules
2a) Please remove any older versions of our Ravenloft hakpaks or modules.

Version: 1.07





Change Log

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1.07
-The initial battle in 'A Foretelling', the expected outcome is now much more obvious to the player
-All potions used in 'A Foretelling' are now refunded to the player after the scenario
-The final battle with Strahd is now *much* more difficult
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1.06
-Fixed various issues introduced with the 1.21 patch for NWN2/MotB. Issues were specific to cutscenes.
-Considerably shrunk mod file size due to removal of toolset specific .trn files
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1.05
-Various mob stat increases throughout
-Highly class specific specialized loot has now been replaced with items that more players are able to use
-Fixed an issue where players using magic bags and containers may not be able to proceed past the first town
-A number of additions have been made to many of the important conversations throughout Barovia and Mordentshire
-Companion conversations have been expended while in Barovia
-Fixed a number of walkmesh issues
-Vendor base gold can now support resale of more items
-Groups without at least one lawfull good character cannot enter Sergeis tomb in Castle Ravenloft
-Tara's deity is now correctly displayed as Tyr

Known Issue: A member of our testing team has brought an issue to us where certain party conversations are failing to trigger when the player transitions from Barovia to Mordentshire (and vice versa). We are currently unable to reproduce this issue, but may attribute its nondeterminism to the mod reaching the practical upper size limits of a single .mod file (551 MB). If you encounter this issue, please email us at nwn2@blackrainsoftware.com.

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1.04
-Added some disclaimers to the module description.

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1.03
-Made battles much more difficult. Drastically increasing Strahds difficulty, and making him immune to criticals
-Strahd in "a fortelling" can now kill even the highest level characters easily.
-Fixed an issue for XP exploit in the staging area
-Added dialogue to a number of converstaions to expose more of Strahds story.
-Fixed an issue with the worg spawns ganging up on the player
-Fixed an issue with the NPC conversation occuring outside of Barovia if you return a second time
-Fixed an issue where the player was unable to sell items to Mordentshire vendor
-Drastically reduced the number of empty containers.
-Fixed 2 dialogue typos
-Fixed an issue when talking to Strahd, the player and Strahds dialogue are switched.
-Fixed an issue with the Gertruda conversation.
-The PC char will now be exported at the end of the mod
-Custom load screen/ more approriate load screen
-More appropriate dialogue to avoid being out of character
-A new mace has been planted
-Having a companion interact with the burgomeister door no longer crashes the game.
-Stronger potions are now available for purchase

--------------------------------------------------------------------------------------------------------------------
1.02 - First public release


 
